One interesting tidbit I’ve come to notice in the board game industry is that of progressive rules and systems…progressive rules should no longer be an option for modern “big box” board games. Let’s dive in.
People, especially modern board game players, enjoy journeys. Basically, that’s what we are all buying…journeys! Some of these “journeys” are solo in nature, some are cooperative and some competitive. All of us enjoy characters progressing, stories unfolding and execution leading to victory.
The fact that not all modern board games leverage progressive rules systems seems crazy. We are buying the game to begin with because we enjoy progression, and yet the rules are to be learned all at once? Does this make any sense?
Time-to-Fun
If you are designing a board game, please teach players the rules system via a series of progressive tutorials. Players should be able to unbox a new game, put it on the table and within a few minutes start to enjoy and get value out of your game! The longer it takes players to learn the rules system the less likely the game is to get play time. And with less play time comes less future investment by players (purchasing expansions, sequels, etc.).
Another consequence of forcing players to learn entire rules systems prior to play is the tendency to mess up. Modern board game systems tend to be highly specific and detailed in nature. It is all too easy to incorrectly interpret rules systems in a modern big box game.
In summary, give board game players an easy to setup and get started experience. Ramp both the components and rules as play continues. Ultimately, give board game buyers what they already enjoy…a good journey.